6 Comments
User's avatar
Stephen Holmes's avatar

Good article and great ideas!

Expand full comment
Travis Rodgers's avatar

I appreciate the intent here. If a character has a skill, don’t roll. Just give them the information. Now no player has to be Sherlock. And in many games, characters are a Sherlock. The level 10 rogue with +20 linguistics and perception? That’s a first-rate detective.

Expand full comment
Joseph Krausz's avatar

I generally play OSR/NSR games, where perception rolls aren't really used, so yeah, it's the player who will figure things out.

Expand full comment
Travis Rodgers's avatar

Nice. I’m really not a fan of the way perception has taken over RPGs. I say skills should do that work.

Expand full comment
Jack Edward's avatar

You mention the character-driven mystery. This is essentially the golden rule for Monster of the Week: The mysteries themselves are often not DEEPLY clever in their formulation, so make sure that the real story is about the party and their relationships.

Expand full comment
sean f. smith / he, him's avatar

I think people forget that *hardboiled* is a really important genre for mystery GMs to watch / read.

Expand full comment